Dead Air: Runway Finale
Game: Left 4 Dead 2
Type: Level Design / Campaign Modification
Ecosystem: Server-side Map Modification (Left 4 Dead 2 Multiplayer Servers)
Developer: Justin Chellah
Role: Level Designer
Engine: Source
Tools: Hammer Editor, Stripper: Source, BSPSource
This is the final chapter of the Dead Air campaign, which I’ve adjusted for better gameplay. I’ve added extra luggage piles, a baggage cart, and a catering truck to assist the Special Infected team in attacking survivors in a previously open area. Additionally, the Finale trigger has been modified for a quicker start, eliminating the wait through dialogue.