A Little About Myself
I’m a self-taught professional game developer and game design generalist with over 9 years of experience modding Valve games such as CS: GO, Left 4 Dead 2, and Team Fortress 2. I’m proficient with modern game engines like Unreal and Unity, as well as in-house engines. My specializations include gameplay engineering, AI engineering, UI engineering, low-level systems programming, and modding.
How It Came About
At 14, I began learning how to mod and develop plugins for Counter-Strike 1.6 on the GoldSrc engine. I found the creative process so fulfilling that I knew it was more than just a hobby for me—it was something I wanted to pursue as a career.