A Little About Myself

Born and raised in Berlin, I’m a self-taught game developer with over 9 years of experience modding Valve games like CS: GO, Left 4 Dead 2, and Team Fortress 2. I’m proficient in modern game engines such as Unreal and Unity, as well as in-house engines. My expertise includes gameplay engineering, AI engineering, low-level systems programming, and modding.

 

How It Came About

At 14, I began learning how to mod and develop plugins for Counter-Strike 1.6 on the GoldSrc engine. I found the creative process so fulfilling that I knew it was more than just a hobby for me—it was something I wanted to pursue as a career.