A Little About Myself
I’m a Senior self-taught game developer and a game design generalist with over 8 years of experience modding Valve games, including CS: GO, Left 4 Dead 2, and Team Fortress 2. Additionally, I have more than 2 years of experience with Unreal Engine. My expertise lies in gameplay engineering, AI engineering, and system design, though I’m also skilled in various other areas such as level design.
How Did It Come About?
At 14, I began learning how to mod and develop plugins for Counter-Strike 1.6 on the GoldSrc engine. I found the creative process so fulfilling that I knew it was more than just a hobby for me—it was something I wanted to pursue as a career.
FAQs
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Yes, I've been freelancing since 2021, collaborating with a variety of clients. A few of them include Mr. Green Gaming, Furious Clan, and longrange.tf.
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Yes, I am. In addition to working with Source and GoldSrc, I've been developing a personal project—a walking simulator in Unreal Engine. I started with UE4 in January 2022 and have since transitioned to UE5!
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Not yet, but I'd love to gain that experience in the future, especially since I'm excited about exploring VR.
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Not yet, but I'm currently developing a walking simulator in UE5, with gameplay mechanics inspired by the Amnesia series. You can check out some of the progress on my YouTube channel!
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Definitely! While I've primarily worked on first-person shooters so far, I'm eager to explore other genres. Expanding my skills and continuing to grow as a developer is really important to me.
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Absolutely! As long as the work aligns with my area of expertise. I transitioned from the Source engine to Unreal without prior experience with modern engines—what truly matters is the knowledge and experience gained along the way.
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Definitely! I recommend watching Mike Booth's GDC talk on Left 4 Dead—it offers valuable insights and highlights some impressive systems, many of which are used in Valve's games. Also, take a look at the Source SDK code; it's an excellent learning tool!