Initial Discussion

We’ll discuss your project in detail, ensuring a clear understanding of your needs and vision. While a detailed requirements document is ideal, written clarity is essential to avoid misunderstandings.

This step defines the project scope, establishes alignment, sets the foundation, and determines the technical approach (Blueprint vs. C++ code) based on complexity and performance needs. Feel free to ask any questions throughout.

 

Development and Updates

During development, I’ll provide updates at key milestones, review feedback, and discuss adjustments. Minor tweaks are usually no problem, but if the project changes a lot from the original plan, we’ll discuss whether the quote needs to be adjusted to match the extra work.

 

Completion and Support

Upon project completion, I’ll upload the final deliverables to a private GitHub repository for easy access and version control.

I also offer a warranty period ranging from 3 to 12 months, depending on the complexity of the project. This ensures that any bugs or unforeseen issues are resolved free of charge, and you can continue reaching out during the warranty period as needed.

 

Scope and Estimate

Once the scope of the project is defined, I’ll provide you with a detailed quote. This estimate will break down the project into specific milestones and clearly describe everything included in the work. The quote will cover all necessary steps such as:

Planning (for each milestone): After our discussion, I’ll gather and review all necessary resources—documentation, code, scripts, and other materials—to ensure smooth execution.

Research: Addressing technical or design challenges. I may use the Source SDK to explore and determine efficient ways to implement specific features, drawing on my background and experience working with Source engine games.

Design: The overall concept and structure of the requested project. I avoid third-party tools and dependencies unless absolutely necessary or the project relies on them. Because I don’t own them, I can’t guarantee that they’ll receive the same level of support I provide.

Technical Design (Development): Planning code implementation and system development with a focus on optimization to prevent lags or crashes, ensuring smooth performance within a strict frame-time budget (e.g., 16.66ms per frame).

Documentation: Creating clear documentation for easy maintenance, updates, and expansion. Well-documented code saves time and money by preventing costly rewrites and ensuring future developers can quickly understand and improve it.

Testing and Troubleshooting: Ensuring functionality, stability, and performance through thorough testing. Identifying and fixing issues to deliver a polished, bug-free result and minimize post-deployment disruptions.

Architecture: Structuring code for scalability, maintainability, and security, ensuring future growth without becoming unmanageable. This includes consistent naming conventions, clear organization, and a clear client-server split to support prediction and protect sensitive logic.

 

For Entrepreneurs Only — Prices are fixed and net, excl. VAT

Project Discussion and Scope Definition

 

1-Hour Session

— €250 —

For smaller projects with minimal planning required

8-Hour Session

— €575 —

Balanced choice for mid-size projects needing clear scoping and planning

 
 

12-Hour Session

— €780.00 —

For large projects where a more detailed scope and planning is required

16-Hour Session

— €990 —

For big, complex projects that require a lot of time commitment

 

Code Work Is Divided into Milestones

Prices reflect my base rate and minimum charge per milestone

 

8-Hour Day Rate

— €575 —

Exclusive, perpetual license to use the delivered work included

 

Services are subject to the Terms & Conditions.

 
 

FAQs

  • The license lets you use the work exclusively for one specific game project. That means only you get this license—no one else will be granted the same rights—and it covers the main game plus any DLCs, expansions, or updates tied to it. You’re free to modify and monetize the work within that project.

    The license is perpetual (it doesn’t expire) and royalty-free—there are no renewals or ongoing payments required.

    If you want to use the work in other projects—like sequels, ports, remasters, or new games—you’ll need to get a separate license and pay a reuse fee. This fee is about 10% of what you originally paid for the licensed work.

  • Code work is priced based on its complexity. I start with my base day rate (for an 8-hour day) and adjust the price according to the scope and technical demands of the project.

    If a milestone is estimated to take more than 8 hours — for example, 12 hours — I calculate the hourly rate by dividing the day rate by 8, then multiply by the actual estimated hours. This total becomes the fixed price for the milestone.

    The final quote is always a fixed price, not hourly. It includes all work necessary to deliver results: session time, research, planning, and buffer time for unexpected challenges.

  • The main reason is long-term reliability and support. I don’t own or control third-party tools, so I can’t guarantee they’ll stay compatible or supported throughout your project — especially by the time you launch your game. By minimizing their use, I help reduce technical debt and avoid future headaches. It also means I can fully stand behind everything I build.

    For more detailed information on liability and third-party dependencies, you can review my Terms & Conditions.

  • Yes, milestone payments can be split. A portion is paid upfront, and the rest is invoiced later. There’s a small surcharge to cover the extra admin and cash flow handling—usually 3%, capped at 50.00€.

  • Yes, I’m totally fine with working on a monthly schedule—like doing one milestone per month—if that works better for your cash flow or planning. It’s actually a pretty common setup with consumer clients.

  • I process payments securely through Stripe and currently support:

    • Credit & debit cards

    • PayPal (Pay Now, Buy Now, Pay Later, and installment options available)

    • Digital wallets (Apple Pay, Google Pay, MobilePay)

    • Klarna (Pay Now or Buy Now, Pay Later options with flexible installments)

    • Alipay

    • Link

    • iDEAL

    • Bancontact

    • EPS

    • TWINT

    • Billie (Buy Now, Pay Later for B2B)

    • Bank transfers (for invoice payments)

    Upfront payment is required before any work begins. Once we've established a working relationship, I'm open to discussing invoice-based or alternative payment terms.

  • Yes, that’s totally possible. By default, I give you an exclusive license — but if you want full ownership and exclusive rights (including the ability to resell, relicense, or claim authorship), I offer that too.

    The cost for full rights transfer is 3x my base rate, since it means I fully give up all future claims and usage rights. You’ll also get a signed agreement to make it official.

 

Nice Things Clients Have Said

  • I can't even begin to describe how awesome this guy was to work with. He's communicative, fast, and adapted to my different requests—the whole nine yards. Also, just a great guy in general.

    — “theflyingfire”, via Fiverr

  • Absolute legend! Justin is a really great guy to work with and greatly appreciated!

    — “gavinbishop”, via Fiverr

  • Working with Justin was very professional. Very good prices—he deserves more than he requested for the speed and quality of the delivered product. He really knows how to communicate and asked a lot of questions so that the product, in the end, is what I need!

    — “angrryx”, via Fiverr